SCALE DIALOGUE ANIMATION FROM AUDIO
Turn English dialogue into editable facial animation, built directly inside Unreal Engine.
No Exports | Editable Animation | Not Generative
LINE IN.
ANIMATION OUT.
From English dialogue to editable animation in minutes NOT hours
(English currently supported)
01 Dialogue Audio
02 D.I.N.O. Processing
(Dialogue In, Native Out)
03 Editable in Unreal Engine
cHANGE THE LINE. NOT THE WORKFLOW.
Every new line of dialogue creates another task. Studio Nuggies automates the repetitive part so animators can focus on what’s important, not repetition.
Built
for
control.
ANIMATE ANYTHING
YOUR rig, whether Metahumans, creature, stylized human, or robot.
BORN IN ENGINE
Specifically designed to fit into the animation workflow.
Unreal • Maya
DETERMINISTIC
Repeatable results from the same input EVERY TIME. Math not magic.
Spend time
where it matters.
Generate the base animation instead of starting every line from zero.
LESS REPETITION
FASTER ITERATION
Dialogue changes don’t mean restarting the animation process.
Scale dialogue volume without scaling manual animation 1:1.
KEEP CREATIVE CONTROL
MORE CAPACITY
Refine the performance where it matters MOST.
DIALOGUE DOESN’T STOP
AT ONE LANGUAGE
Localization creates more than a new voice track It creates another dialogue animation workload. Studio Nuggies is built to help you scale dialogue, no matter how many languages.
BUILT TO INTEGRATE WITH YOUR PIPELILNE
NEW LOCALIZED VOICE TRACK
*Currently only ENGLISH is supported
ANIMATION SEQUENCE CREATED
BY STUDIO NUGGIES
ANIMATION SEQUENCE
INTEGRATES NATIVELY
INTO ENGINE
see it.
Edit it.
Created to be edited. This is animation you can WORK with.
Let’s Talk at TGS 2026
GAME DEVELOPERS & PUBLISHERS
Dialogue-heavy, narrative and RPG Games
TECHNICAL ANIMATION & ART TEAMS
Facial animation and pipeline challenges
LOCALIZATION COMPANIES
Explore how D.I.N.O. can fit with localization
got 10 seconds of dialogue?
Send us a short line and we’ll show you what Studio Nuggies can do.