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We convert recorded dialogue into fully editable facial animation inside Unreal Engine. Upload a WAV file and receive native Unreal animation you can tweak, polish, or completely rework using the tools you already know.
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Studio Nuggies is built for anyone creating dialogue-driven experiences in Unreal Engine, from solo and indie developers to AAA and localization studios. If you want to generate fully editable facial animation from recorded dialogue while preserving your existing workflow, Studio Nuggies is built for you.
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Most likely, yes. Studio Nuggies isn't limited to a specific character type or art style. Whether your character is realistic, stylized, or a creature, as long as it's properly prepared in a supported engine, Studio Nuggies generates fully editable facial animation that integrates into your existing workflow while giving artists complete control to refine the creative nuances of every performance
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Studio Nuggies is designed to produce a strong, editable first-pass performance with highly accurate speech timing. Timing is our highest quality metric because it's the foundation of a believable performance. Animators retain complete control to refine expressions and polish the final animation inside Unreal Engine.
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Yes. Every animation is delivered in a standard Unreal Engine-compatible format based on your project's requirements. The output includes fully editable curves and keyframes you can continue refining the performance using the Unreal tools you already know.
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Many animation tools export baked results that are difficult to modify. Studio Nuggies generates native Unreal animation curves and keyframes, allowing you to edit, iterate, and integrate the results into existing production pipelines.
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No. Studio Nuggies is designed to accelerate your workflow, not replace it. Generate the initial facial performance, then continue refining it in Unreal Engine using the same tools and processes your team already knows.
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Yes. Studio Nuggies is built with localization in mind, allowing teams to quickly regenerate fully editable facial animation as dialogue changes throughout the localization process, eliminating the need to rebuild performances from scratch.
English is currently supported, with additional languages in develop.
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Studio Nuggies currently generates native Unreal Engine animation. Maya support is in beta, and we're actively working with early adopters. If you'd like to participate, contact us at info@studionuggies.com.
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No. Studio Nuggies currently generates facial animation as an offline process. The resulting animation is delivered as fully editable Unreal assets that can be reviewed, refined, and shipped as part of your production pipeline. Real-time runtime applications are part of our long-term vision.
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No. Studio Nuggies generates native Unreal assets. There are no runtime plugins required to use the resulting animation.
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You’ll typically need to provide:
Your rigged character
A 16 kHz, uncompressed WAV dialogue file (no music or sound effects)
A 15-viseme pose asset
Don't worry if you're unsure whether your assets are compatible. We'll walk you through everything during the onboarding process.
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No. Your files remain your files. We do not use client dialogue, characters, or other assets to train models or build shared datasets. Client files are securely deleted 30 days after project completion unless you request otherwise.
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Studio Nuggies uses AI as part of its audio processing pipeline, not to generate animation. Recorded dialogue is analyzed to extract data that drives fully editable, native Unreal Engine animation.
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