-
We convert recorded dialogue into fully editable facial animation inside Unreal Engine. Upload a WAV file and receive native Unreal animation you can edit, polish, or completely rework using the tools you already know.
-
Studio Nuggies is built for anyone creating dialogue-driven experiences in Unreal Engine, from solo/indie developers to AAA and localization studios. If you want to generate fully editable facial animation from recorded dialogue while preserving your existing workflow, Studio Nuggies is built for you.
-
Most likely, yes. Studio Nuggies isn't limited to a specific character type or art style. Whether your character is realistic, stylized, or a creature, as long as it's properly prepared in a supported engine.
-
Studio Nuggies is designed to produce a strong, editable first-pass performance with highly accurate speech timing. If we were to apply a number, it’s around 70-80% fidelity. Useable as is or a springboard to higher fideltiy.
-
Yes. Every animation is delivered in a standard Unreal Engine-compatible format based on your project's requirements. The output includes fully editable curves and keyframes you can continue refining using the Unreal tools you already know.
-
Other facial animation tools require YOU to conform to THEIR workflow. By emphasizing native, Studio Nuggies ensures there’s nothing new to learn. Your process. Your way of working. Not the other way around.
-
No. Studio Nuggies is designed to accelerate your workflow, not replace it. Generate the initial facial performance, then continue refining it in Unreal Engine using the same tools and processes your team already knows.
-
Yes. Studio Nuggies is built with localization in mind, allowing teams to quickly regenerate fully editable facial animation as dialogue changes throughout the localization process, eliminating the need to rebuild performances from scratch.
English is currently supported, with additional languages in development.
-
Studio Nuggies currently generates native Unreal Engine animation. Maya support is in beta, and we're actively working with early adopters. If you'd like to participate, contact us at info@studionuggies.com.
-
No. Studio Nuggies currently generates facial animation as an offline process. The resulting animation is delivered as fully editable Unreal assets that can be reviewed, refined, and shipped as part of your production pipeline. Real-time runtime applications are part of our long-term vision.
-
No. Studio Nuggies generates native Unreal assets. There are no runtime plugins required to use the resulting animation.
-
You’ll typically need to provide:
Your rigged character
A 16 kHz, uncompressed WAV dialogue file (no music or sound effects)
A 15-viseme pose asset
Don't worry if you're unsure whether your assets are compatible. We'll walk you through everything during the onboarding process.
-
No. Your files remain your files. We do not use client dialogue, characters, or other assets to train models or build shared datasets. Client files are securely deleted 30 days after project completion unless you request otherwise.
-
Studio Nuggies uses AI to perform audio analysis, never to generate animation.
Additionally, no client data is ever fed back to train AI. -