Hi, we’re Studio Nuggies,

No, we’re not actually an animation studio—we just liked the name.

d.i.n.o.

Dialogue In.
Native (animation) out.

  • Engine-native keyframes

  • Fully editable curves

  • No plugins required

  • No black boxes

  • Work inside existing workflows

See D.I.N.O. In Action

We’ll return an editable animation sequence

Change the line, not the workflow

Generate editable animation directly from audio while staying inside your existing pipeline.

Built for Volume

Generate for one line or one hundred without changing the workflow.

Animate Anything

Humans, creatures, stylized characters, and custom rigs.

Born in Engine

Native animation sequences with fully editable curves.

Unreal Maya

No Black Boxes

Every generated keyframe remains visible, editable, and under artist control.

Confirmed D.I.N.O. Sightings

Real animation sequences generated directly from dialogue.

Built for Unreal

Production-ready for Unreal Engine. Designed to fit existing animation workflows

  • Generated animation is delivered as standard Unreal assets with editable curves and keyframes.

  • Provide:

    • A character rig

    • A pose asset or pose library

    • Final dialogue audio (16 kHz uncompressed WAV)

    D.I.N.O. converts these inputs into native Unreal animation sequences with fully editable curves and keyframes.

  • 16 kHz uncompressed WAV

    For best results, submit final dialogue rather than scratch recordings or compressed exports.

  • Currently in beta.

    Contact us at info@studionuggies.com if you want to be a tester.

  • No.

    D.I.N.O. uses a transparent animation generation process designed around editable outputs and predictable results.

    No black boxes. No locked performances.

Want the technical details?

Pipeline architecture, generation process, editable curve workflow, and implementation details.

Have A Line?

We'll send back animation.

News & Updates

Read our latest blog post in Test Kitchen