Turn dialogue into
editable facial animation

Built directly inside Unreal Engine.
No exports.
No black boxes.
Just editable animation.

Native Assets | Fully Editable Curves | Existing Pipeline

D.I.N.O. - Dialogue In. Native Out.

Animation should adapt to dialogue— not the other way around.

Built for Volume

Generate for one line or one hundred without changing the workflow.

Animate Anything

Humans, creatures, stylized characters, and custom rigs.

Born in Engine

Native animation sequences with fully editable curves.

Unreal Maya

No Black Boxes

Every generated keyframe remains visible, editable, and under artist control.

Confirmed D.I.N.O. Sightings

Real animation sequences generated directly from dialogue.

Have A Line?

We'll send back animation.

Built for Unreal

Production-ready for Unreal Engine. Designed to fit existing animation workflows

Want the technical details?

Pipeline architecture, generation process, editable curve workflow, and implementation details.

News & Updates

Read our latest blog post in Test Kitchen