Turn dialogue into
editable facial animation
Built directly inside Unreal Engine.
No exports.
No black boxes.
Just editable animation.
Native Assets | Fully Editable Curves | Existing Pipeline
D.I.N.O. - Dialogue In. Native Out.
Animation should adapt to dialogue— not the other way around.
Built for Volume
Generate for one line or one hundred without changing the workflow.
Animate Anything
Humans, creatures, stylized characters, and custom rigs.
Born in Engine
Native animation sequences with fully editable curves.
Unreal • Maya
No Black Boxes
Every generated keyframe remains visible, editable, and under artist control.
Confirmed D.I.N.O. Sightings
Real animation sequences generated directly from dialogue.
Have A Line?
We'll send back animation.
Built for Unreal
Production-ready for Unreal Engine. Designed to fit existing animation workflows
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Generated animation is delivered as standard Unreal assets with editable curves and keyframes.
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Provide:
A character rig
A pose asset or pose library
Final dialogue audio (16 kHz uncompressed WAV)
D.I.N.O. converts these inputs into native Unreal animation sequences with fully editable curves and keyframes.
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16 kHz uncompressed WAV
For best results, submit final dialogue rather than scratch recordings or compressed exports.
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Currently in beta.
Contact us at info@studionuggies.com if you want to be a tester.
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No.
D.I.N.O. uses a transparent animation generation process designed around editable outputs and predictable results.
No black boxes. No locked performances.
Want the technical details?
Pipeline architecture, generation process, editable curve workflow, and implementation details.
News & Updates
Read our latest blog post in Test Kitchen